Sunday, June 14, 2020

Warhammer 40k 9th Edition Hot Takes - Part Two


Hoo boy, that week went by fast! I hadn’t intended to take quite so long to get this next post up. Well, here it is, the first of what I anticipate being three, maybe four parts on the things I’m excited about for 9th edition 40k. I have a lot to say, so we’ll see how far I get.

I want to start with one of the most sweeping changes of the new edition. According to Games Workshop, everything, EVERYTHING, is going up in points. I’m pleased with this for three main reasons. One, it means army lists will be smaller, so games will be smaller. With fewer models on the table, games will go faster, which I like. Two, it means a lower barrier of entry for new players, or veterans building new armies, which is good for the hobby – especially for broke gamers like myself who want something new. GW games have a higher price tag that other minis games, that’s just a fact of life. Either you accept it and play their games, or you don’t and go somewhere else (I won’t go into the various ways to get 40k or Age of Sigmar armies for cheap or free – that’s not what this post is about.) That said, being able to shave the cost of a box or two before you’re able to actually field an army is a really nice way to sell a new player on the game, especially younger players who have less money to work with. The third thing I like about higher point values is that as the edition wears on and the game evolves, it gives GW more chance to adjust the points down as needed to provide more granularity in representation of the various strengths and weaknesses of the different units. The difference in cost between an Intercessor and Tactical Marine, or an Imperial Guardsman and a Chaos Cultist, should have enough room to adjust to reflect their relative effectiveness on the tabletop, and in 8th, it was starting to get too compact to continue doing that. GW had mostly been lowering points to adjust for unit power levels, rather than adjusting up as needed, so you wound up with some units of roughly equivalent point values being vastly different in effectiveness, because that granularity had been lost. Starting over from a higher level gives GW the room to adjust things again.

Circling back to my first point about smaller armies on the table, I’m also very excited about the prospect of the game being built to include smaller game sizes. In previous editions, there was certainly nothing stopping you from playing a 500- or 750-point game, but the game wasn’t really built for it. The scenarios weren’t really designed to effectively function with a smaller game size like that, and the way that the armies were built tended to skew things in certain directions. For example, orks tended to have an easy time at 500 points in 8th edition because they could flood the board with so many cheap bodies, even at that low point level. Meanwhile, a faction like Space Marines or Grey Knights were so limited by their higher point values that they simply couldn’t field enough troops to keep up, and they were easily overwhelmed. The combination of bumping points across the board, redesigning the scenarios and detachments, and adjusting the board sizes will make smaller games a much more viable option. Honestly, that’s something I like. As I get older, I have less time, energy, and attention span for a three or four hour 2000 point slugfest, unless I’m really having fun at a friend’s house or something like that. Don’t get me wrong, this is a hobby, it’s a leisure activity. It’s something we all do for fun, but even fun things can be draining if they drag on too long. Spending 6 hours at the game store or club was a blast when I was 19, but I’m not 19 anymore. I have family commitments, a life, and I just don’t have the inclination to go in there, hang around for an hour or two and shoot the breeze, spend three or four hours gaming, then another hour shooting the breeze before I finally trundle on home. Being able to knock out a 1000 or 1500 point game in an hour or two will be really nice, and it will help separate the casuals like myself from the guys who are prepping for the next tournament, because they’ll all want to play the full 2000 points. I like having that built in identification system.

On the note of smaller games, I want to talk about the changes in board sizes. For those that don’t know, Warhammer 40k has traditionally been played on a 6’ x 4’ board (or the metric equivalent thereof, in countries where the lumber is cut to that size.) In the new edition, GW has put out some new “suggested minimum” sizes that differ from the traditional standard, based on the size of the game played. This has been a huge point of contention and argument on the Internet amongst the 40k fan base. People have floated various conspiracy theories, saying that GW is in cahoots with gaming mat manufacturers, or even is planning on going into the business themselves, or who knows what else. Some people are embracing it as the new gospel, a 100% locked-in rule that all games in the new edition MUST be played on boards this size. Others are howling anger into the aether, furious that GW is “invalidating” their current play mats and tables. Personally, I am utterly baffled by all the arguments and bother. GW actually had to come out in another one of their rules reveals and remind people that these are, in fact, suggested minimums. There is zero reason to switch to these new sizes if you don’t want to. You don’t have to take a pair of scissors to your favorite game mat and a power saw to your gaming table. GW isn’t going to send a Commissar in to execute you for treason if you still play on a 6’ x 4’ table. Yes, the organizers of LVO and Nova and other major events like that are all saying they’re going to switch to these sizes, and with good reason. Smaller boards mean less crowding in event halls, which makes players more comfortable, and can fit more tables in. Pretty good deal for them. For the rest of us, though? Who cares? Every gaming club, local game store, and basement gaming table in the world has a 6’ x 4’, and we will all continue to play on them. It’s fine. As for the conspiracy theories surrounding why GW is doing this… there is one very, very simple reason: these dimensions fit Kill Team boards. They allow players to put together Kill Zone boards from Kill Team and create tabletops without having to buy a nice mat or build a huge table. You can play a 500 point game on your average kitchen table now, and all you need is a couple of Kill Zone boards. That’s it. That’s all. There’s no grand conspiracy, no tyrannical decisions to crush the dreams of players all over the world. Simple logistics and accessibility. Hell, GW even still sells the old Realm of Battle boards, which put together into a 6’ x 4’ board. If they made these new minimums to be the absolute ironclad standard, they’d be cutting their own throats. They’re smarter than that. The arguing and fighting is all a bit silly, really.

The last thing I want to talk about today is the new terrain rules. GW is doing a tremendous amount to fix terrain, which is absolutely necessary at this point. Having a Land Raider completely obscured, but that Fire Prism on the other side of the board could see one of the lascannon barrels through two windows on two pieces of terrain and therefore having line of sight to shoot? Ridiculous. I’ve been playing Infinity for the almost 5 years now, and that game has very tight, solid terrain rules. Warhammer 40k has always been a bit loosey-goosey with terrain, and it’s good to see it finally being codified. It actually makes a difference now as to what terrain you put on the board, what it does, and how it interacts with the models in play. The different types of cover are a nice touch, though I’m not sure I fully agree with the way hard cover works against melee attacks, that one seems a little odd and silly. Overall, though, I’m pleased with them. Shooting into or out of but not through terrain is something that has been the typical meta standard (at least, in all of the games I’ve played) for Infinity for years, and it prevents a lot of cheesey abuse of the rules. Also, thank the God-Emperor that they decided to write the rules such that that stupid ITC rule of infantry not being targetable on the bottom floor of buildings. That was the absolute stupidest rule I have ever heard, and it really made me not want to play against ITC players. GW is lifting a lot of rules from the ITC rules packet, but they’re cutting out some of the more absurd ones, like that one. (For those that aren’t familiar, ITC, or Independent Tournament Circuit, is a sort of worldwide organization and set of house rules that Frontline Gaming put out to organize and codify 40k and Age of Sigmar for high-level tournament play.) These new terrain rules will solve a lot of problems for both infantry and vehicles alike.

Well, I think that’s enough rambling for one post. There’s still a lot left unsaid, and GW is still releasing new teasers of 9th edition’s features. Tune in next time when I cover my next batch of rules changes that I’m excited about!

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