I said I was going to write a post about my thoughts on 9th
edition (at least, what we know so far.) Here it is. Of course, we all know, at
least those of us that pay attention to the Games Workshop aspect of the
wargaming hobby, that 9th edition isn’t out yet. All we have to go
on is what GW has teased so far, but it’s enough for me to offer up a couple of
hot takes of my own. This is going to be a long one, so strap in. It’s going to
encompass multiple posts. It will probably take two or three articles to ramble
on about what has me excited so far, so I might as well get the short bit of
negativity out of the way first. I’m going to go over the things that I’m not
thrilled about or have me concerned. If you want to hear my ebullience over the
promised changes that make me happy, just ignore this one and wait until I post
again.
First of all, it’s a new edition. Whether that brings good
change or ill, it means re-learning rules, un-learning old habits, and potentially
having units swing in and out of usefulness. GW is notorious for that last one;
whether it’s a bid to sell more kits, or just an unintentional consequence of
rules changes, it’s been a constant in 40k that whenever a new edition or even
just codex drops, units that were awesome before become mediocre or even trash,
while the models that were on the shelf or unbought due to poor performance suddenly
become superstars. The wherefores and whys are unimportant; I could speculate
as to GW’s conspiracies or greed or incompetence, but that’s not what this is
about. The long and short of it is that we’re going to see a lot of shifts in
game play, and in unit performance, which is both good and bad. With the point
values of everything being changed – and going up, from what GW has said –
across the board, I suspect we will have a massive change in army composition. They
say they’re going to make it so that you build the army you want, rather than
the army that you need to run to be competitive. If that’s true, then bully on
them, and I’m 100% on board. However, competitive players have a tendency to
find unintended consequences within rules interactions, and will often create
imbalances where the rules designers did not, or could not, foresee.
The second thing that I’m not excited about is that this
once again revitalizes the old “codex creep” monster. They tell us that all our
8th edition codices are still good, and we should hang onto them,
because we’ll still be using them… until the new codices drop, which Games Workshop
has confirmed will happen. For those that are unfamiliar, though I’m not sure
how you could be, “codex creep” refers to a singularly (to my knowledge) GW
phenomenon. In the GW hobby, at least in the main “army level” games like Warhammer
40k and Age of Sigmar (and prior to AoS, Warhammer Fantasy Battles), each army
has its own book, that contains all the rules for running that army. You can’t
play with your army without a copy of your army’s battletome or codex. This has
led to great consternation among the gaming community over the years, as it’s a
wholly unnecessary system that greatly unbalances the games. In years past, you
had to buy the main rulebook and your army book, neither of which were particularly
inexpensive, in order to use your models and play the game. These days, the core
rules for AoS and 40k are free online, but if you want the advanced rules for
things like special terrain and scenarios, you still have to pony up for the
big book, which again, isn’t particularly cheap. The real killer, however, is
that the codex model causes another problem in terms of game balance. When a
book comes out, it’s full of fresh new rules and ideas and point values and all
that sort of thing. The problem is that in the past, GW has never really
bothered with playtesting their games terribly well, so each new book that came
out made that army the new hotness, and it was inevitably more powerful than
the armies whose books had come prior. Coupled with GW playing favorites with
certain armies and woefully neglecting others, you had armies that would have
two new codices per edition, while others might have to suffer through three
whole editions of the game’s rules before getting a fresh update. They’ve
gotten better about it, but it’s still a problem. In the old days, it was just
kind of assumed that if you wanted to play a quality, big name wargame, that
was the price you had to pay. However, these days, there are a number of games that
present a fantastic rules set from a solid, reliable company that don’t rely on
the army book model. In fact, to my knowledge, Games Workshop is the only
company anymore that still does it. I could point to the different games and
dissect their advantages over the GW model, but again, that’s not what this
article is for.
Things had a nice hard reset at the beginning of 8th
edition. They invalidated all the old codices (leaving everyone with a bunch of
books that were basically no good for anything but lore and art, which was
annoying in its own right) and put everyone’s stuff into a series of Indices.
You had a Space Marines Index, another for the other Imperium forces, one for
the forces of Chaos, and two for the various xenos races. It was refreshing to
have everyone starting from zero. Then the Space Marines codex came out, and
the landscape changed, and, well… I just detailed above what happens with this
game model. I have a sinking feeling in the pit of my stomach that we’re headed
back to the old days of a new army book every 4-6 months that completely screws
up the game balance and shifts the meta. I hope I’m wrong. GW seems much more
committed these days to actually testing their rules and at least making an
effort to keep things at least a little bit balanced. Don’t get me wrong, I don’t
think of any of the GW games as being balanced. I think they’re inherently imbalanced,
in fact, due to a variety of factors, including the army book model and the
company playing favorites with certain armies. That’s fine, I’ve come to accept
that. I don’t consider Warhammer 40k to be a competitive game. I doubt I’ll
ever go to a 40k tournament, because the game is always broken in some way or
another and I have other games that are far better balanced if I want to play
something competitive. 40k, and pretty much all other GW games for that matter,
has always been what I would call a “beer & pretzels” game. It’s a casual
game to gather around the table with your buddies, drink beer, tell jokes, and
throw dice, and nobody really cares who wins or loses because the fun is in the
act of gaming itself. There are a lot of people who disagree with me and take
40k very seriously. That’s fine, and if that’s how they have fun with the game,
that’s great for them. I won’t go into the conflict that occurs when a beer
& pretzels player goes up against a competitive tournament goer, that’s an
article for another time. The point of this rambling, tangential paragraph is
that I’m concerned that 40k may go back to the same model they have used in the
past with codices that continually breaks an already broken game.
There are one of two things that are coming (or staying)
that I’m skeptical of or downright displeased with. It’s been confirmed that weapons
with a random number of shots are still going to be a thing. I have never
particularly liked that mechanic, as it really weakened a lot of weapons that
were supposed to be impressively powerful – in particular, I’m thinking of
things like the Demolisher and Earthshaker cannons. Sure, it’s perhaps less of
a pain than putting down a template, having to roll for scatter, and trying to
accurately position it (don’t get me started on “barrage” type weapons like
Imperial Guard mortars), not to mention not having to actually own those
templates and scatter dice, but it’s a pretty big disappointment when your
massive siege cannon only rolls one shot. It makes you feel like the investment
of points in that unit just isn’t worth it. That may well change with the
addition of the new “blast” and “hordes” mechanics, of course. It remains to be
seen what they’ve cooked up there.
It’s also been confirmed that more models and/or units will
slowly, over time, be added to the “Legends” section of the game. While I
understood the purpose of that move, I was never really happy with it. It was a
boon to new players, but it felt like it invalidated the investment of time, effort,
and money that long-time players had put into their armies. In many cases,
those models were lovingly converted and customized. They were one of a kind
works of art, centerpieces of an army. Now, they’re simply trinkets to look at
and occasionally be trotted out in a friendly game. I feel that it also
discourages the creative modeling aspect for new players. It allows them, and
even encourages them, to be lazy and simply buy the kit that GW sells, to make
the same cookie-cutter model as everyone else. I came up in a time when orks
didn’t have very many models, and any ork player worth his salt had kitbashed
or scratch built half his army. Of course, all of that is still an option, but
it encourages a sort of lazy modeling that just takes some of the heart out of
the hobby in my eyes. Now, this is all old news and old complaints. The real
issue for me is the dichotomy between classic Space Marines and Primaris. I
know, I know, I’m beating a dead horse here. I’m sorry, but I’m not ready to
get over it just yet. I’ve heard all the arguments, and I’m just not quite
ready to move on. I’m a Space Marine player, and about half of my collection
are classic Marines. I know they’ve said that the classic Marines aren’t going
anywhere, but we can all read the writing on the wall. There are no new classic
Marine kits being released, and with every wave of Primaris releases, they fill
another niche or two that only the old guard provided. Anyone with any sense
can see that a lot of those “slowly, over time” models are going to be classic Marines.
This is a long-running argument these days among Space Marine players, and it’s
been gone over a million times, but this first post is all about things that I’m
worried about or potentially unhappy with, so deal with it.
I’m sure other gripes will come up as we learn more about
the game. Overall, though, except for the fear of a fresh round of codex creep
and neglected armies, these are all minor concerns that I can pretty well live with
and I have done so thus far. Overall, I’m very excited for 9th
Edition, and I’m looking forward to the new rules dropping – and, of course, an
end to this wretched pandemic, so I can actually use them. If you made it this
far through my griping, kudos to you for your patience! Stay tuned for my breakdown
of what’s got me excited about 9th edition and why, coming over the
next week or so. Cheers!
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